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Cardmanagement (adding / removing cards to the deck)
Incident Master Game Initialisation (Setting the board) started
are still needed including the status display, but the difficult stuff is done. Next up is
processing of the turns. Then I will look at the status display on the incidentmaster and player UI.
I am getting there! The game is playable now. However some things,
like the functionality about deleting games, some administrative
and static pages are still missing. And then of course squashing those pesky bugs. If you
do not mind the bugs, feel free to try it out and please send me any bugs and/or suggestions.
I believe I am done! YAY! The static pages are done (at least on a basic level, they will get a
makeover soon to make them look nicer). Game funtionality is there. Missing is only one function:
Delete Game, which will come tomorrow. Also still missing are some behind the scenes functionality
that will make it easier for me to administrate the site. However as I am using a framework I developed
for some other sites that will only require some smaller adaptions.
I proudly present you with the first release of "Backdoors & Breaches - online"
Cleanup of code in some scripts
Card Deck was only visible if you had admin-status (fixed)
Added some security headers
Added some administrative stuff to make it easier for to support users
Added some missing images
Fixed some accessibility problems (now getting a Lighthouse score of 95)
Fixed some odd bugs
Games can now be deleted
If you want to play a game again using the same set of cards, you can now copy
a game on the List Game page. This will copy the game to a new game. Useful
for tournaments where you want several teams to play the same setup.
More bugs found and fixed ...
If an incomplete turn (missing dice or procedure) was submitted the selected injection card would not be displayed correctly (fixed)
Players were able to see procedures before a game was started (fixed)
Started adapting the site for the new expansion
Fixed a bug in the contact form
Added some missing js in the admin backend
Fixed the odd bug and then some
Started to prepare a news module (coming RSN)
Fixed a bug that allowed 11 instead of 10 turns. Now the game stops correctly after 10 turns.
Fixed a bug in the user administration backend
Changed the registration mail to show the activation code for manual activation.
Fixed fail-counter (forgot to add bonusses)
Starting to implement BnB Cardset V2 (without extension pack)
Extending the card editor in the Administration backend
Removed 'Delete Game'-button for non-logged-in users from the gameinfo (not that id did anything, it was just there ...)
Make card editor actually usable including edit/delete card
Card overview possible for new card version (disabled until cards have been actually added)
Integrate V2 Card set
allow IMs to select which version to use
integrate card meta data (Links, comments)
make incident cards selectable in game setup
make procedure cards selectable in game setup (still thinking if this really makes sense)
Add procedure joker for procedures suggested by players to extension deck (configurable)
Add game ticker showing completed games (configurable)